﻿
using WPTrek.Data.Stub;
namespace WPTrek.Data
{
    /// <summary>
    /// Concrete implementation of game builder. See interface comments for details
    /// </summary>
    public class UniverseFactory : IUniverseFactory
    {
        #region IUniverseFactory Members

        public IUniverse Create()
        {
            return new StubUniverse();
        }

        #endregion
    }
}
